The Elder Scrolls IV: Oblivion

We used the latest addition to the impressive Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.2 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the Havok physics engine and Bethesda use SpeedTree for rendering the trees.

The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about The Elder Scrolls IV: Oblivion, we recommend giving our graphics and gameplay review a read.

The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its out of the box state. For our testing, we used a two minute section walking through a wooded area, down into a valley. This test scenario features lots of vegetation and trees, and is one of the most intense sections we've found in the game. We set all of the in-game details to their maximum settings, but left both anti-aliasing and anisotropic filtering disabled.

The Elder Scrolls IV: Oblivion

1024x768 0xAA 0xAF Maximum Details

  • Core 2 Quad Q6600 - P35 OC (4x3.348GHz, 1488MHz FSB)
  • Core 2 Quad Q6600 - 680i OC (4x3.265GHz, 1451MHz FSB)
  • Core 2 Duo E6850 (2x3.00GHz, 1333MHz FSB)
  • Core 2 Extreme QX6850 (4x3.00GHz, 1333MHz FSB)
  • Core 2 Extreme X6800 (2x2.93GHz, 1066MHz FSB)
  • Core 2 Duo E6750 (2x2.67GHz, 1333MHz FSB)
  • Core 2 Extreme QX6800 (4x2.93GHz, 1066MHz FSB)
  • Core 2 Duo E6700 (2x2.67GHz, 1066MHz FSB)
  • Core 2 Quad Q6700 (4x2.67GHz, 1066MHz FSB)
  • Core 2 Duo E6600 (2x2.40GHz, 1066MHz FSB)
  • Core 2 Quad Q6600 (4x2.40GHz, 1066MHz FSB)
  • Athlon 64 X2 6000+ (2x3.00GHz, 2.0GHz HTT)
  • Athlon 64 X2 5600+ (2x2.80GHz, 2.0GHz HTT)
  • Athlon 64 X2 5200+ (2x2.60GHz, 2.0GHz HTT)
    • 76.8
    • 57.0
    • 76.0
    • 55.0
    • 75.2
    • 54.5
    • 74.9
    • 53.0
    • 73.3
    • 53.0
    • 72.8
    • 50.0
    • 71.9
    • 51.0
    • 71.3
    • 49.5
    • 69.4
    • 48.0
    • 65.9
    • 40.0
    • 65.0
    • 42.5
    • 62.9
    • 42.0
    • 59.2
    • 37.0
    • 57.7
    • 35.0
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

The Elder Scrolls IV: Oblivion

1600x1200 0xAA 0xAF Maximum Details

  • Core 2 Quad Q6600 - P35 OC (4x3.348GHz, 1488MHz FSB)
  • Core 2 Quad Q6600 - 680i OC (4x3.265GHz, 1451MHz FSB)
  • Core 2 Extreme QX6850 (4x3.00GHz, 1333MHz FSB)
  • Core 2 Duo E6850 (2x3.00GHz, 1333MHz FSB)
  • Core 2 Extreme QX6800 (4x2.93GHz, 1066MHz FSB)
  • Core 2 Extreme X6800 (2x2.93GHz, 1066MHz FSB)
  • Core 2 Duo E6750 (2x2.67GHz, 1333MHz FSB)
  • Core 2 Duo E6700 (2x2.67GHz, 1066MHz FSB)
  • Core 2 Duo E6600 (2x2.40GHz, 1066MHz FSB)
  • Athlon 64 X2 6000+ (2x3.00GHz, 2.0GHz HTT)
  • Core 2 Quad Q6700 (4x2.67GHz, 1066MHz FSB)
  • Athlon 64 X2 5600+ (2x2.80GHz, 2.0GHz HTT)
  • Athlon 64 X2 5200+ (2x2.60GHz, 2.0GHz HTT)
  • Core 2 Quad Q6600 (4x2.40GHz, 1066MHz FSB)
    • 57.8
    • 42.0
    • 57.8
    • 41.3
    • 57.6
    • 41.0
    • 56.9
    • 41.5
    • 56.8
    • 40.0
    • 56.7
    • 39.5
    • 56.7
    • 41.5
    • 56.6
    • 39.5
    • 56.5
    • 39.0
    • 56.1
    • 40.0
    • 55.8
    • 38.0
    • 55.2
    • 35.0
    • 54.8
    • 34.0
    • 54.5
    • 38.5
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

As one would expect, the overclocked Core 2 Quad Q6600 in both the Asus P5K Deluxe and the XFX nForce 680i SLI boards outperform Intel’s flagship Core 2 Extreme QX6850 processor by small but unnoticeable margins. Processor speed doesn’t really make a fat lot of difference in Oblivion at higher resolutions and it’ll make even of a difference when you’ve got anti-aliasing and anisotropic filtering enabled.
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